Section 1. Introduction
Esxtop allows monitoring
and collection of data for all system resources: CPU, memory, disk and
network. When used interactively, this data can be viewed on different
types of screens; one each for CPU statistics, memory statistics,
network statistics and disk adapter statistics. In addition to the disk
adapter statistics in earlier versions, starting with ESX3.5, disk
statistics at the device and VM level are also available. Starting with
ESX 4.0, esxtop has an interrupt statistics screen. In the batch mode,
data can be redirected to a file for offline uses.
Many
esxtop statistics are computed as rates, e.g. CPU statistics %USED. A
rate is computed based on the refresh interval, the time between
successive snapshots. For example,
%USED = ( CPU used time at snapshot 2 - CPU used time at snapshot 1 ) / time elapsed between snapshots. The default refresh interval can be changed by the command line option "
-d", or the interactive command
's'. The return key can be pressed to force a refresh.
In
each screen, data is presented at different levels of aggregation. It
is possible to drill down to expanded views of this data. Each screen
provides different expansion options.
It
is possible to select all or some fields for which data collection is
done. In the case of interactive use of esxtop, the order in which the
selected fields are displayed can be selected.
In the following sections, this document will describe the esxtop statistics shown by each screen and their usage.
Section 2. CPU
Section 2.1 Worlds and Groups
Esxtop uses worlds and groups as the entities to show CPU usage. A
world is an ESX Server VMkernel schedulable entity, similar to a process or thread in other operating systems. A
group contains multiple worlds.
Let's
use a VM as an example. A powered-on VM has a corresponding group,
which contains multiple worlds. In ESX 4.0, there is one vcpu
(hypervisor) world corresponding to each VCPU of the VM. The guest
activities are represented mostly by the vcpu worlds. (In ESX 3.5,
esxtop shows a vmm world and a vcpu world for each VCPU. The guest
activities are represented mostly by the vmm worlds.) Besides the vcpu
worlds, there are other assisting worlds, such as a MKS world and a VMX
world. The MKS world assists mouse/keyboard/screen virtualization. The
VMX world assists the vcpu worlds (the hypervisor). The usage of the VMX
world is out of the scope of this document. In ESX 4.0, there is only
one vmx world. (In ESX 3.5, there are two vmx worlds for each VM.)
There are other groups besides VM groups. Let's go through a few examples:
- The "idle" group is the container for the idle worlds, each of which corresponds to one PCPU.
- The "system" group contains the VMKernel system worlds.
- The "helper" group contains the helper worlds that assist VMKernel operations.
- In
classic ESX, the "console" group is for the console OS, which runs ESX
management processes. In ESXi, these ESX management processes are
running as user worlds directly on VMKernel. So, on an ESXi box you can
see much more groups than on a classic ESX, but not the "console" group.
Note
that groups can be organized in a hierarchical manner in ESX. However,
esxtop shows, in a flat form, the groups that contain some worlds. More
detailed discussion on the groups are out of the scope.
Q: Why can't we find any vmm worlds for a VM in ESX 4.0?
A:
Before ESX 4.0, each VCPU has two worlds "vmm" and "vcpu". In ESX 4.0,
cpu scheduler merges their statistics to one vcpu world. So, CPU stats
won't show vmm worlds. This is not a problem.
Section 2.2 PCPUs
In esxtop, a
PCPU
refers to a physical hardware execution context, i.e., a physical CPU
core if hyper-threading is unavailable or disabled, or a logical CPU
(aka LCPU or SMT thread) if hyper-threading is enabled.
- When hyper-threading is unavailable or disabled, a PCPU is the same as a core. (So, esxtop does not show the "CORE UTIL(%)").
- When
hyper-threading is used, a PCPU is a logical CPU (aka a LCPU or SMT
thread). So, there are two PCPUs on each core, i.e. PCPU 0 and PCPU 1 on
Core 0, PCPU 2 and PCPU 3 on Core 1, etc.
Section 2.3 Global Statistics
The elapsed time since the server has been powered on.
The total number of worlds on ESX Server.
The
arithmetic mean of CPU loads in 1 minute, 5 minutes, and 15 minutes,
based on 6-second samples. CPU load accounts the run time and ready time
for all the groups on the host.
The percentage of unhalted CPU cycles per PCPU, and its average over all PCPUs.
Q: What does it mean if PCPU UTIL% is high?
A:
It means that you are using lots of resource. (a) If all of the PCPUs
are near 100%, it is possible that you are overcommiting your CPU
resource. You need to check RDY% of the groups in the system to verify
CPU overcommitment. Refer to RDY% below. (b) If some PCPUs stay near
100%, but others are not, there might be an imbalance issue. Note that
you'd better monitor the system for a few minutes to verify whether the
same PCPUs are using ~100% CPU. If so, check VM CPU affinity settings.
- "CORE UTIL(%)" (only displayed when hyper-threading is enabled)
The
percentage of CPU cycles per core when at least one of the PCPUs in
this core is unhalted, and its average over all cores. It's the reverse
of the "CORE IDLE" percentage, which is the percentage of CPU cycles
when
both PCPUs in this core are halted.
It is displayed only when hyper-threading is used.
Note
that, in batch mode, we show the corresponding "CORE UTIL(%)" of each
PCPU. So, PCPU 0 and PCPU 1 have the same "CORE UTIL(%)" number, i.e.
the "CORE UTIL(%)" of Core 0.
Q: What is the difference between "PCPU UTIL(%)" and "CORE UTIL(%)"?
A:
A core is utilized, if either or both of the PCPUs on this core are
utilized. The percentage utilization of a core is not the sum of the
percentage utilization of both PCPUs. Let's use a few examples to
illustrate this.
- '+' means busy, '-' means idle.
- (1) PCPU 0: +++++----- (%50)
- PCPU 1: -----+++++ (%50)
- Core 0: ++++++++++ (%100)
- (2) PCPU 0: +++++----- (%50)
- PCPU 1: +++++----- (%50)
- Core 0: +++++----- (%50)
- (3) PCPU 0: +++++----- (%50)
- PCPU 1: ---+++++-- (%50)
- Core 0: ++++++++-- (%80)
In
all the three above scenarios, each PCPU is utilized by 50%. But,
depending on how often they are run at the same time, the core
utilization is between 50% and 100%. Generally speaking,
- Max(PCPU0_UTIL%, PCPU1_UTIL%) <= CORE0_UTIL% <= Min(PCPU0_UTIL% + PCPU1_UTIL%, 100%)
Q: How do I retrieve the average core UTIL% no matter whether hyper-threading is used.
A:
If hyper-threading is used, get the average "CORE UTIL(%)" directly.
Otherwise, i.e. hyper-threading is unavailable or disabled, a PCPU is a
Core, then We can just use the average "PCPU UTIL(%)". Based on esxtop
batch output, we can use something like below.
- if ("Physical Cpu(_Total)\% Core Util Time" exists) // Indicating hyper-threading is used
- return "Physical Cpu(_Total)\% Core Util Time";
- else
- return "Physical Cpu(_Total)\% Util Time";
The percentage CPU usage per PCPU, and its average over all PCPUs.
Q: What is the difference between "PCPU UTIL(%)" and "PCPU USED(%)"?
A:
While "PCPU UTIL(%)" indicates how much time a PCPU was busy (unhalted)
in the last duration, "PCPU USED(%)" shows the amount of "effective
work" that has been done by this PCPU. The value of "PCPU USED(%)" can
be different from "PCPU UTIL(%)" mainly for the following two reasons:
(1) Hyper-threading
The
two PCPUs in a core share a lot of hardware resources, including the
execution units and cache. And thus, the "effective work" done by a PCPU
when the other PCPU in the core is busy is usually much less than the
case when the other PCPU is idle. Based on this observation, our CPU
scheduler charges each PCPU half of the elapsed durating when both PCPUs
are busy. If only one PCPU is busy during a time period, the PCPU is
charged for all that time period. Let's use some examples to illustrate
this.
- '+' means busy, '-' means idle.
- (1) PCPU 0: +++++----- (UTIL: %50 / USED: %50)
- PCPU 1: -----+++++ (UTIL: %50 / USED: %50)
- (2) PCPU 0: +++++----- (UTIL: %50 / USED: %25)
- PCPU 1: +++++----- (UTIL: %50 / USED: %25)
- (3) PCPU 0: +++++----- (UTIL: %50 / USED: %40, i.e. %30 + 20%/2)
- PCPU 1: ---+++++-- (UTIL: %50 / USED: %40, i.e. %20/2 + %30)
In
all the three above scenarios, each PCPU is utilized by 50%. But,
depending on whether they are busy at the same time, the PCPU USED(%) is
between 25% and 50%. Generally speaking,
- /- PCPU0_UTIL%/2, if PCPU0_UTIL% < PCPU1_UTIL%
- PCPU0_UTIL% >= PCPU0_USED% >= |
- \- (PCPU0_UTIL% - PCPU1_UTIL%) + PCPU1_UTIL%/2, otherwise
Please note that the above inequations may not hold due to frequency scaling, which is discussed next.
(2) Power Management
The
frequency of a PCPU may be changed due to power management. Obviously, a
PCPU does less "effective work" (in a unit of time) when the frequency
is lower. The CPU scheduler adjusts the "PCPU USED(%)" based on the
frequency of the PCPU.
- PCPU_USED% = PCPU_UTIL% * Effective_Frequency / Nominal_Frequency
Suppose
that UTIL% is 80%, and the nominal frequency is 2 GHz. If the effective
frequency is 1.5 GHz. USED% would be 80% * 1.5 / 2 = 60%. Please note
that since the CPU frequency may change often, you may go to the esxtop
power screen, pressing 'p', to see how often the PCPU stays at what
states, which can help guess the effective frequency.
Please
also note that turbo mode may make the effective frequency higher than
the nominal frequency. In that case, USED% would be higher than UTIL%.
If we want to add both reasons into account, just to make it more complicated, we can have something like this.
- PCPU0_USED% /- PCPU0_UTIL%/2, if PCPU0_UTIL% < PCPU1_UTIL%
- PCPU0_UTIL% >= * Nomial_Frequency >= |
- / Effective_Frequency \- (PCPU0_UTIL% - PCPU1_UTIL%) + PCPU1_UTIL%/2, otherwise
Q: Why do I see ~100% for the average "PCPU UTIL(%)", but the average "PCPU USED(%)" is ~50%?
A: It is very likely that hyper-threading is enabled. A PCPU is only charged half the time when both PCPUs are busy. Typically,
- 0 <= PCPU0_USED% + PCPU1_USED% <= 100% * Effective_Frequency / Base_Frequency
Suppose
that CPU frequency is fixed to base frequecy, (e.g. power management
features are not used), the sum of PCPU USED% for two PCPUs on the same
core would be less than 100%. So, the average PCPU USED(%) won't be
higher than 50%.
Q: Why is average CPU usage in vSphere client ~100%, but, average "PCPU USED(%)" in esxtop is ~50%?
A:
Same as above. It is likely due to hyper-threading. The average CPU
usage in vSphere client is deliberately doubled when hyper-threading is
used; while esxtop does not double the average "PCPU USED(%)", which
would otherwise mean the average USED% of all the cores.
Q: How do I retrieve the average core USED% no matter whether hyper-threading is used.
A:
If hyper-threading is used, USED% for a core would be the sum of USED%
for the corresponding PCPUs on that core. So, the average core USED%
doubles the average PCPU USED%. Otherwise, i.e. hyper-threading is
unavailable or disabled, a PCPU is a core, then We can just use the
average "PCPU USED(%)". Based on esxtop batch output, we can use
something like below.
- if ("Physical Cpu(_Total)\% Core Util Time" exists) // Indicating hyper-threading is used
- return "Physical Cpu(_Total)\% Processor Time" * 2;
- else
- return "Physical Cpu(_Total)\% Processor Time";
Percentages
of total CPU time as reported by the ESX Service Console. "us" is for
percentage user time, "sy" is for percentage system time, "id" is for
percentage idle time and "wa" is for percentage wait time. "cs/sec" is
for the context switches per second recorded by the ESX Service Console.
Q: What's the difference of CCPU% and the console group stats?
A: CCPU% is measured by the COS. "console" group CPU stats is measured by VMKernel. The stats are related, but not the same.
Section 2.4 World Statistics
A
group statistics is the sum of world statistics for all the worlds
contained in that group. So, this section focuses on worlds. You may
apply the description to the group as well, unless stated otherwise.
ESX
can make use of the Hyperthreading technology, so, the performance
counters takes Hyperthreading into consideration as well. But, to
simplify this document, we will ignore HT related issues. Please refer
to "Resource Management Guide" for more details.
The
percentage physical CPU time accounted to the world. If a system
service runs on behalf of this world, the time spent by that service
(i.e. %SYS) should be charged to this world. If not, the time spent
(i.e. %OVRLP) should not be charged against this world. See notes on
%SYS and %OVRLP.
%USED = %RUN + %SYS - %OVRLP
+Q: Is it possible that %USED of a world is greater than 100%?+
+A: Yes, if the system service runs on a different PCPU for this world. It may happen when your VM has heavy I/O.+
+Q: For an SMP VM, why does VCPU 0 have higher CPU usage than others?+
+A:
The system services are accounted to VCPU 0. You may see higher %USED
on VCPU 0 than others, although the run time (%RUN) are balanced for all
the VCPUs. This is not a problem for CPU scheduling, but only the way
VMKernel does the CPU accounting.+
+Q: What is the maximum %USED for a VM group?+
+A: The group stats is the sum of the worlds. So, the maximum %USED = NWLD * 100%. NWLD is the number of worlds in the group.+
+Typically,
worlds other than VCPU worlds are waiting for events most of time, not
costing too much CPU cycles. Among all the worlds, VCPU worlds represent
best the guest. Therefore, %USED for a VM group usually do not exceed
Number of VCPUs * 100%.+
+Q: What does it mean if %USED of a VM is high?+
+A: The VM is using lots of CPU resource. You may expand to worlds to see what worlds are using most of them.+
The
percentage of time spent by system services on behalf of the world. The
possible system services are interrupt handlers, bottom halves, and
system worlds.
+Q: What does it mean if %SYS is high?+
+A: It usually means that your VM has heavy I/O.+
+Q: Are %USED and %SYS similar to user time and system time in Linux?+
+A:
No. They are totally different. For Linux OS, user (system) time for a
process is the time spent in user (kernel) mode. For ESX, %USED is for
the accounted time and %SYS is for the system service time.+
The percentage of time spent by system services on behalf of other worlds. In more detail, let's use an example.
When
World 'W1' is running, a system service 'S' interrupts 'W1' and
services World 'W2'. The time spent by 'S', annotated as 't', is
included in the run time of 'W1'. We use %OVRLP of 'W1' to show this
time. This time 't' is accounted to %SYS of 'W2', as well.
Again,
let's take a look at "%USED = %RUN + %SYS - %OVRLP". For 'W1', 't' is
included in %RUN and %OVRLP, not in %SYS. By subtracting %OVRLP from
%RUN, we do not account 't' in %USED of 'W1'. For 'W2', 't' is included
in %SYS, not in %RUN or %OVRLP. By adding %SYS, we accounted 't' to
%USED of 'W2'.
+Q: What does it mean if %OVRLP of a VM is high?+
+A:
It usually means the host has heavy I/O. So, the system services are
busy handling I/O. Note that %OVRLP of a VM group may or may not be
spent on behalf of this VM. It is the sum of %OVRLP for all the worlds
in this group.+
The percentage of total scheduled time for the world to run.
+Q: What is the difference between %USED and %RUN?+
A: %USED = %RUN + %SYS - %OVRLP. (%USED takes care of the system service time.) Details above.
+Q: What does it mean if %RUN of a VM is high?+
+A:
The VM is using lots of CPU resource. It does not necessarily mean the
VM is under resource constraint. Check the description of %RDY below,
for determining CPU contention.+
The percentage of time the world was ready to run.
A
world in a run queue is waiting for CPU scheduler to let it run on a
PCPU. %RDY accounts the percentage of this time. So, it is always
smaller than 100%.
+Q: How do I know CPU resource is under contention?+
+A: %RDY is a main indicator. But, it is not sufficient by itself.+
+If
a "CPU Limit" is set to a VM's resource settings, the VM will be
deliberately held from scheduled to a PCPU when it uses up its allocated
CPU resource. This may happen even when there is plenty of free CPU
cycles. This time deliberately held by scheduler is shown by "%MLMTD",
which will be describe next. Note that %RDY includes %MLMTD. For, for
CPU contention, we will use "%RDY - %MLMTD". So, if "%RDY - %MLMTD" is
high, e.g., larger than 20%, you may experience CPU contention.+
+What
is the recommended threshold? Well, it depends. As a try, we could
start with 20%. If your application speed in the VM is OK, you may
tolerate higher threshold. Otherwise, lower.+
+Q: How do we break down 100% for the world state times?+
+A:
A world can be in different states, either scheduled to run, ready to
run but not scheduled, or not ready to run (waiting for some events).+
100% = %RUN + %READY + %CSTP + %WAIT.
+Check the description of %CSTP and %WAIT below.+
+Q: What does it mean if %RDY of a VM is high?+
+A:
It means the VM is possibly under resource contention. Check "%MLMTD"
as well. If "%MLMTD" is high, you may raise the "CPU limit" setting for
the VM. If "%RDY - %MLMTD" is high, the VM is under CPU contention.+
The
percentage of time the world was ready to run but deliberately wasn't
scheduled because that would violate the "CPU limit" settings.
Note that %MLMTD is included in %RDY.
+Q: What does it mean if %MLMTD of a VM is high?+
+A:
The VM cannot run because of the "CPU limit" setting. If you want to
improve the performance of this VM, you may increase its limit. However,
keep in mind that it may reduce the performance of others.+
The
percentage of time the world spent in ready, co-deschedule state. This
co-deschedule state is only meaningful for SMP VMs. Roughly speaking,
ESX CPU scheduler deliberately puts a VCPU in this state, if this VCPU
advances much farther than other VCPUs.
+Q: What does it mean if %CSTP is high?+
+A:
It usually means the VM workload does not use VCPUs in a balanced
fashion. The VCPU with high %CSTP is used much more often than the
others. Do you really need all those VCPUs? Do you pin the guest
application to the VCPUs?+
The percentage of time the world spent in wait state.
This
%WAIT is the total wait time. I.e., the world is waiting for some
VMKernel resource. This wait time includes I/O wait time, idle time and
among other resources. Idle time is presented as %IDLE.
+Q: How do I know the VCPU world is waiting for I/O events?+
+A:
%WAIT - %IDLE can give you an estimate on how much CPU time is spent in
waiting I/O events. This is an estimate only, because the world may be
waiting for resources other than I/O.+ +Note that we should only do this
for VMM worlds, not the other kind of worlds. Because VMM worlds
represent the guest behavior the best. For disk I/O, another alternative
is to read the disk latency stats which we will explain in the disk
section.+
+Q: How do I know the VM group is waiting for I/O events?+
+A:
For a VM, there are other worlds besides the VCPUs, such as a mks world
and a VMX world. Most of time, the other worlds are waiting for events.
So, you will see ~100% %WAIT for those worlds. If you want to know
whether the guest is waiting for I/O events, you'd better expand the
group and analyze the VCPU worlds as stated above.+
+Since
%IDLE makes no sense to the worlds other than VCPUs, we may use the
group stats to estimate the guest I/O wait by "%WAIT - %IDLE - 100% *
(NWLD - NVCPU)". Here, NWLD is the number of worlds in the group; NVCPU
is the number of VCPUs. This is a very rough estimate, due to two
reasons. (1) The world may be waiting for resources other than I/O. (2)
We assume the other assisting worlds are not active, which may not be
true.+
Again, for disk I/O, another alternative is to read the disk latency stats which we will explain in the disk section.
Q: Why do I always see a high %WAIT for VMX/mks worlds?
A: This is normal. That means there are not too much activities on them.
Q: Why do I see a high %WAIT for a VM group?
A:
For a VM, there are other worlds besides the VCPUs, such as a mks world
and VMX worlds. These worlds are waiting for events most of time.
The
percentage of time the VCPU world is in idle loop. Note that %IDLE is
included in %WAIT. Also note that %IDLE only makes sense to VCPU world.
The other worlds do not have idle loops, so, %IDLE is zero for them.
The
percentage of time the world is waiting for the ESX VMKernel swapping
memory. The %SWPWT (swap wait) time is included in the %WAIT time. This
is a new statistics added in ESX 4.0.
Q: Why do I see a high %SWPWT for a VM group?
A: The VM is swapping memory.
Section 3. Memory
Section 3.1 Machine Memory and Guest Physical Memory
It is important to note that some statistics refer to guest physical memory while others refer to machine memory. "
Guest physical memory" is the virtual-hardware physical memory presented to the VM. "
Machine memory"
is actual physical RAM in the ESX host. Let's use the following figure
to explain. In the figure, two VMs are running on an ESX host, where
each block represents 4 KB of memory and each color represents a
different set of data on a block.
Inside
each VM, the guest OS maps the virutal memory to its physical memory.
ESX Kernel maps the guest physical memory to machine memory. Due to ESX
Page Sharing technology, guest physical pages with the same content can
be mapped to the same machine page.
Section 3.2 Global Statistics
Average memory overcommit level in 1-min, 5-min, 15-min (EWMA).
Memory
overcommit is the ratio of total requested memory and the "managed
memory" minus 1. VMKernel computes the total requested memory as a sum
of the following components: (a) VM configured memory (or memory limit
setting if set), (b) the user world memory, (c) the reserved overhead
memory. (Overhead memory will be discussed in more detail for "OVHD" and
"OVHDMAX" in Section 3.3.)
"managed memory" will be defined in "VMKMEM" section.
Q: What does it mean if overcommit is not 0?
A:
It means that total requested guest physical memory is more than the
machine memory available. This is fine, because ballooning and page
sharing allows memory overcommit.
This
metric does not necessarily mean that you will have performance issues.
Use "SWAP" and "MEMCTL" to find whether you are experiencing memory
problems.
Q: What's the meaning of overcommit?
A: See above description for details. Roughly speaking, it reflects the ratio of requested memory and the available memory.
The machine memory statistics for the host.
"total": the total amount of machine memory in the server. It is the machine memory reported by BIOS.
"cos" : the amount of machine memory allocated to the ESX Service Console.
"vmk"
: the amount of machine memory being used by the ESX VMKernel. "vmk"
includes kernel code section, kernel data and heap, and other VMKernel
management memory.
"other":
the amount of machine memory being used by everything other than the
ESX Service Console and ESX VMKernel. "other" contains not only the
memory used by VM but also the user worlds that run directly on
VMKernel.
"free" : the amount of machine memory that is free.
Q: Why is total not the same as RAM size plugged in my memory slots?
A:
This is because some memory range is not available for use. It is fine,
if the difference is small. If the difference is big, there might be
some hardware issue. Check your BIOS.
Q: Why can't I find the cos part?
A: COS is only available in classic ESX. You are using ESXi.
Q: How do I break down the total memory?
A: total = cos + vmk + other + free
Q: Which one contains the memory used by VMs?
A:
"other" contains the machine memory that backs guest physical memory of
VMs. Note that "other" also includes the overhead memory.
Q: How do I know my "free" memory is low? Is it a problem if it is low?
A:
You could use the "state" field, which will be explained next, to see
whether the free memory is low. Basically, it is fine if you do not
experience memory swapping or ballooning. Check "SWAP" and "MEMCTL" to
find whether you are experiencing memory problems.
The machine memory statistics for VMKernel.
"managed":
the total amount of machine memory managed by VMKernel. VMKernel
"managed" memory can be dynamically allocated for VM, VMKernel, and User
Worlds.
"minfree":
the minimum amount of machine memory that VMKernel would like to keep
free. This is because VMKernel needs to keep some amount of free memory
for critical uses.
"rsvd"
: the amount of machine memory that is currently reserved. "rsvd" is
the sum of three parts: (a) the reservation setting of the groups; (b)
the overhead reservation of the groups; (c) "minfree".
"ursvd" : the amount of machine memory that is currently unreserved. It is the memory available for reservation.
Please
note that the VM admission control is done at resource pool level. So,
this statistics is not used directly by admission control. "ursvd" can
be used
as a system level indicator.
"state"
: the free memory state. Possible values are high, soft, hard and low.
The memory "state" is "high", if the free memory is greater than or
equal to 6% of "total" - "cos". If is "soft" at 4%, "hard" at 2%, and
"low" at 1%. So, high implies that the machine memory is not under any
pressure and low implies that the machine memory is under pressure.
While
the host's memory state is not used to determine whether memory should
be reclaimed from VMs (that decision is made at the resource pool
level), it can affect what mechanisms are used to reclaim memory if
necessary. In the high and soft states, ballooning is favored over
swapping. In the hard and low states, swapping is favored over
ballooning.
Please
note that "minfree" is part of "free" memory; while "rsvd" and "ursvd"
memory may or may not be part of "free" memory. "reservation" is
different from memory allocation.
Q: Why is "managed" memory less than the sum of "vmk", "other" and "free" in the PMEM line? Is it normal?
+A:
It is normal, just the way we do accounting. A more precise definition
for "managed" is the free memory after VMKernel initialization. So, this
amount of memory can be dynamically allocated for use of VMs, VMKernel,
and user worlds. "managed" = "some part of vmk" + "other" + "free".+
+So, "managed" < "vmk" + "other" + "free". Or, in an equivalent form, "managed" < "total" - "cos".+
Q: How do I break down the managed memory in terms of reservation?
A: "managed" = "rsvd" + "ursvd" + "vmkernel usage"
VMKernel
machine memory manager needs to use some part of memory, which should
not be subject to reservation, so, it is not in "rsvd", nor in "ursvd".
In the above equation, we put this part under "vmkernel usage".
Unfortunately, it is not shown directly in esxtop.
Note that the vmkernel usage in managed memory is part of "vmk".
Q: What does it mean if "ursvd" is low?
A:
VMKernel admission control prohibits a VM PowerOn operation, if it
cannot meet the memory reservation of that VM. The memory reservation
includes the reservation setting, a.k.a. "min", and the monitor overhead
memory reservation. Note that even if "min" is not set, VMKernel still
needs to reserve some amount
of memory for monitor uses.
So,
it is possible that even though you have enough free memory, a new VM
cannot power on due to the violation of memory reservation.
Q: Why do I fail admission control even though "ursvd" is high?
A: The VM admission control is done at resource pool level. Please check the "min" setting of all its parent resource pools.
Q: Why is "managed" greater than the sum of "rsvd" and "ursvd"? Is it normal?
A: It is normal. See above question. VMKernel may use some of the managed memory. It is not accounted in "rsvd" and "ursvd".
Q: What is the meaning of "state"?
A: See the description of "state" above.
Q: How do I know my ESX box is under memory pressure?
A:
It is usually safe to say the ESX box is under memory pressure, if
"state" is "hard" or "low". But, you need also check "SWAP" and "MEMCTL"
to find whether you are experiencing memory problems. Basically, if
there is not enough free memory and ESX are experiencing swapping or
ballooning, ESX box is under memory pressure.
Note
that ballooning does not have as big performance hit as swapping does.
Ballooning may cause guest swapping. ESX swapping means host swapping.
Also
note that A VM may be swapping or ballooning, even though there is
enough free memory. This is due to the reservation setting.
The memory statistics reported by the ESX Service Console.
"free" : the amount of idle machine memory.
"swap_t": the total swap configured.
"swap_f": the amount of swap free.
"r/s" : the rate at which memory is swapped in from disk.
"w/s" : the rate at which memory is swapped out to disk.
Note that these stats essentially come from the COS proc nodes.
Q: What does it mean if I see a high r/s or w/s?
A:
Your console OS is swapping. It is highly likely that your COS free
memory is low. You may either configure more memory for COS and restart
your ESX box, or stop some programs running inside your COS.
Q: Why can't I see this COSMEM line?
A: You are using ESXi not classic ESX.
The
ESX NUMA statistics. For each NUMA node there are two statistics: (1)
the "total" amount of machine memory managed by ESX; (2) the amount of
machine memory currently "free".
Note
that ESX NUMA scheduler optimizes the uses of NUMA feature to improve
guest performance. Please refer to "Resource Management Guide" for
details.
Q: Why can't I see this NUMA line?
A: You are not using a NUMA machine, or your BIOS disables it.
Q: Why is the sum of NUMA memory not equal to "total" in the PMEM line?
A:
The PMEM "total" is the memory reported by BIOS, while the NUMA "total"
is the memory managed by VMKernel machine memory manager. There are two
major parts of memory seen by BIOS but not given to machine memory
manager: (1) COS uses, and (2) VMKernel uses during early
initialization.
So, Sum("NUMA total") < "PMEM total" - "cos".
Note that the free memory on all the nodes can be added up as the "free" memory in the PMEM line.
The ESX page-sharing statistics.
"shared": the amount of guest physical memory that is being shared.
"common": the amount of machine memory that is common across World(s).
"saving": the amount of machine memory that is saved due to page-sharing.
The
monitor maps guest physical memory to machine memory. VMKernel selects
to map guest physical pages with the same content to the same machine
page. In other words, those guest physical pages are sharing the same
machine page. This kind of sharing can happen within the same VM or
among the VMs.
Since
each VM's "shared" memory measures guest physical memory, the host's
"shared" memory may be larger than the total amount of machine memory if
memory is overcommitted. "saving" illustrates the effectiveness of page
sharing for saving machine memory.
"shared" = "common" + "saving".
Note that esxtop only shows the pshare stats for VMs, excluding the pshare stats for user worlds.
The ESX swap usage statistics.
"curr" : the current swap usage. This is the total swapped machine memory of all the groups. So, it includes VMs and user worlds.
"target": the swap usage expected to be. This is the total swap target of all the groups. So, it includes VMs and user worlds.
"r/s" : the rate at which machine memory is swapped in from disk.
"w/s" : the rate at which machine memory is swapped out to disk.
Note that swap here is host swap, not guest swap inside the VM.
Q: What does it mean if "curr" is not the same as "target"?
A:
It means ESX will swap memory to meet the swap target. Note that the
actual swapping is done at the group level. So, you should check "SWCUR"
and "SWTGT" for each group. We will discuss this in the next section.
Q: Is it bad if "r/s" is high?
A:
Yes, it is very bad. This usually means that you have memory resource
contention. Because swapin is synchronous, it will hurt guest
performance a lot.
Do
two things: (1) Check your "free" memory or "state" as mentioned above.
If free memory is low, you need to move VMs to other hosts or add more
memory to the host. (2) If free memory is not low, check your resource
setting of your VMs or user worlds. You may have set a low "limit",
which causes swapping.
Q: Is it bad if "w/s" is high?
A:
Yes, it is also very bad. This usually means that you have memory
resource contention. Do the similar actions as mentioned above.
The memory balloon statistics.
"curr" : the total amount of physical memory reclaimed by balloon driver. This is the total ballooned memory by the VMs.
"target": total amount of ballooned memory expected to be. This is the total ballooned targets of the VMs.
"max" : the maximum amount of physical memory reclaimable.
Note that ballooning may or may not lead to guest swapping, which is decided by the guest OS.
Q: What does it mean if "curr" is not the same as "target"?
A:
It means ESX will balloon memory to meet the balloon target. Note that
the actual ballooning is done for the VM group. So, you should check
"MCTLSZ" and "MCTLTGT" for each group. We will discuss this in the next
section.
Q: How do I know the host is ballooning memory?
A:
If the "curr" is changing, you can know it is ballooning. Since
ballooning is done at VM level, a better way is to monitor "MCTLSZ" for
each group. We will discuss this in the next section.
Q: Is it bad if we have lots of ballooning activities?
A:
Usually it is fine. Ballooning tends to take unused memory from one VM
and make them available for others. The possible side effects are (a)
reducing the memory cache used by guest OS, (b) guest swapping. In
either cases, it may hurt guest performance. Please note that (a) and
(b) may or may not happen, depending on your workload inside VM.
On the other hand, under memory contention, ballooning is much better than swapping in terms of performance.
Section 3.3 Group Statistics
Esxtop
shows the groups that use memory managed by VMKernel memory scheduler.
These groups can be used for VMs or purely for user worlds running
directly on VMKernel. You may see many pure user world groups on ESXi,
not on classic ESX.
Tip: use 'V' command to show only the VM groups.
For a VM, it is the amount of configured guest physical memory.
For
a user world, it includes not only the virtual memory that is backed by
the machine memory, but also the reserved backing store size.
Q: How do I break down "MEMSZ" of a VM?
A:
A VM's guest physical memory could be mapped to machine memory,
reclaimed by balloon driver, or swapped to disk, or never touched. The
guest physical memory can be "never touched", because (1) the VM has
never used it since power on; or, (2) it was reclaimed by balloon driver
before, but has not been used since the balloon driver releases it last
time. This part of memory is not measured directly by VMKernel.
"MEMSZ" = "GRANT" + "MCTLSZ" + "SWCUR" + "never touched"
Please refer to "GRANT", "MCTLSZ", "SWCUR".
For
a VM, it is the amount of guest physical memory granted to the group,
i.e., mapped to machine memory. The overhead memory, "OVHD" is not
included in GRANT. The shared memory, "SHRD", is part of "GRANT". This
statistics is added to esxtop in ESX 4.0.
The
consumed machine memory for the VM, not including the overhead memory,
can be estimated as "GRANT" - "SHRDSVD". Please refer to "SHRDSVD".
For a user world, it is the amount of virtual memory that is backed by machine memory.
Q: Why is "GRANT" less than "MEMSZ"?
A:
Some guest physical memory has never been used, or is reclaimed by
balloon driver, or is swapped out to the VM swap file. Note that this
kind of swap is host swap, not the guest swap by the guest OS.
"MEMSZ" = "GRANT" + "MCTLSZ" + "SWCUR" + "never touched"
Q: How do I know how much machine memory is consumed by this VM?
A: GRANT accounts the guest physical memory, it may not be the same as the mapped machine memory, due to page sharing.
The
consumed machine memory can be estimated as "GRANT" - "SHRDSVD". Please
note that this is an estimate. Please refer to "SHRDSVD".
Note that overhead memory, "OVHD", is not part of the above consumed machine memory.
The
amount of machine memory to be allocated. (TGT is short for "target".)
Note that "SZTGT" includes the overhead memory for a VM.
This
is an internal counter, which is computed by ESX memory scheduler.
Usually, there is no need to worry about this. Roughly speaking, "SZTGT"
of all the VMs is computed based on the resource usage, available
memory, and the "limit/reservation/shares" settings. This computed
"SZTGT" is compared against the current memory consumption plus overhead
memory for a VM to determine the swap and balloon target, so that
VMKernel may balloon or swap appropriate amount
of memory to meet its memory demand. Please refer to "Resource Management Guide" for details.
Q: How come my "SZTGT" is larger than "MEMSZ"?
A: "SZTGT" includes the overhead memory, while "MEMSZ" does not. So, it is possible for "SZTGT" be larger than "MEMSZ".
Q: How do I use "SZTGT"?
A: This is an internal counter. You don't need to use it.
This counter is used to determine future swapping and ballooning activities. Check "SWTGT" and "MCTLTGT".
The amount of guest physical memory recently used by the VM, which is estimated by VMKernel statical sampling.
VMKernel
estimates active memory usage for a VM by sampling a random subset of
the VM's memory resident in machine memory to detect the number of
memory reads and writes. VMKernel then scales this number by the size of
VM's configured memory and averages it with previous samples. Over
time, this average will approximate the amount of active memory for the
VM.
Note that ballooned memory is considered inactive, so, it is excluded from "TCHD".
Because sampling and averaging takes time, "TCHD" won't be exact, but becomes more accurate over time.
VMKernel
memory scheduler charges the VM by the sum of (1) the "TCHD" memory and
(2) idle memory tax. This charged memory is one of the factors that
memory scheduler uses for computing the "SZTGT".
Q: What is the difference between "TCHD" and working set estimate by guest OS?
A:
"TCHD" is the working set estimated by VMKernel. This number may be
different from guest working set estimate. Sometimes the difference may
be big, because (1) guest OS uses a different working set estimate
algorithm, (2) guest OS has a different view of active guest physical
memory, due to ballooning and host swapping,
Q: How is "TCHD" used?
A:
"TCHD" is a working set estimate, which indicates how actively the VM
is using its memory. See above for the internal use of this counter.
Percentage of active guest physical memory, current value.
"TCHD"
is actually computed based on a few parameters, coming from statistical
sampling. The exact equation is out of scope of this document. Esxtop
shows some of those parameters, %ACTV, %ACTVS, %ACTVF, %ACTVN. Here,
this document provides simple descriptions without further discussion.
%ACTV reflects the current sample.
%ACTVS is an EWMA of %ACTV for long term estimate.
%ACTVF is an EWMA of %ACTV for short term estimate.
%ACTVN is a predict of what %ACTVF will be at next sample.
Since they are very internal to VMKernel memory scheduler, we do not discuss their usage here.
Percentage of active guest physical memory, slow moving average. See above.
Percentage of active guest physical memory, fast moving average. See above.
Percentage of active guest physical memory in the near future. This is an estimated value. See above.
Memory balloon driver is installed or not.
If not, install VMware tools which contains the balloon driver.
The amount of guest physical memory reclaimed by balloon driver.
This
can be called "balloon size". A large "MCTLSZ" means lots of this VM's
guest physical memory is "stolen" to decrease host memory pressure. This
usually is not a problem, because balloon driver tends to smartly steal
guest physical memory that cause little performance problems.
Q: How do I know the VM is ballooning?
A:
If "MCTLSZ" is changing, balloon driver is actively reclaiming or
releasing memory. I.e., the VM is ballooning. Please note that the
ballooning rate for a short term can be estimated by the change of
"MCTLSZ", assuming it is either increasing or decreasing. But, for a
long term, we cannot do it this way, because that monotonically
increase/decrease assumption may not hold.
Q: Does ballooning hurt VM performance?
A:
If guest working set is smaller than guest physical memory after
ballooning, guest applications won't observe any performance
degradation. Otherwise, it may cause guest swapping and hurt guest
application performance.
Please
check what causes ballooning and take appropriate actions to reduce
memory pressure. There are two possible reasons: (1) The host does not
have enough machine memory for use. (2) Memory used by the VM reaches
the "limit" setting of itself or "limit" of the resource pools that
contain this VM. In either case, ballooning is necessary and preferred
over swapping.
The amount of guest physical memory to be kept in balloon driver. (TGT is short for "target".)
This is an internal counter, which is computed by ESX memory scheduler. Usually, there is no need to worry about this.
Roughly
speaking, "MCTLTGT" is computed based on "SZTGT" and current memory
usage, so that the VM can balloon appropriate amount of memory. If
"MCTLTGT" is greater than "MCTLSZ", VMKernel initiates inflating the
balloon immediately, causing more VM memory to be reclaimed. If
"MCTLTGT" is less than "MCTLSZ", VMKernel will deflate the balloon when
the guest is requesting memory, allowing the VM to map/consume
additional memory if it needs it. Please refer to "Resource Management
Guide" for details.
Q: Why is it possible for "MCTLTGT" to be less than "MCTLSZ" for a long time?
A:
If "MCTLTGT" is less than "MCTLSZ", VMKernel allows the balloon to
deflate. But, balloon deflation happens lazily until the VM requests new
memory. So, it is possible for "MCTLTGT" to be less than "MCTLSZ" for a
long time, when the VM is not requesting new memory.
The maximum amount of guest physical memory reclaimable by balloon driver.
This
value can be set via vmx option "sched.mem.maxmemctl". If not set, it
is determined by the guest operating system type. "MCTLTGT" will never
be larger than "MCTLMAX".
If
the VM suffers from ballooning, "sched.mem.maxmemctl" can be set to a
smaller value to reduce this possibility. Remember that doing so may
result in host swapping during resource contention.
Current swap usage.
For
a VM, it is the current amount of guest physical memory swapped out to
the backing store. Note that it is the VMKernel swapping not the guest
OS swapping.
It is
the sum of swap slots used in the vswp file or system swap, and
migration swap. Migration swap is used for a VMotioned VM to hold
swapped out memory on the destination host, in case the destination host
is under memory pressure.
Q: What does it mean if "SWCUR" of my VM is high?
A:
It means the VM's guest physical memory is not resident in machine
memory, but on disk. If those memory will not be used in the near
future, it is not an issue. Otherwise, those memory will be swapped in
for guest's use. In that case, you will see some swap-in activities via
"SWR/s", which may hurt the VM's performance.
The expected swap usage. (TGT is short for "target".)
This is an internal counter, which is computed by ESX memory scheduler. Usually, there is no need to worry about this.
Roughly
speaking, "SWTGT" is computed based on "SZTGT" and current memory
usage, so that the VM can swap appropriate amount of memory. Again, note
that it is the VMKernel swapping not the guest swapping. If "SWTGT" is
greater than "SWCUR", VMKernel starts swapping immediately, causing more
VM memory to be swapped out. If "SWTGT" is less than "SWCUR", VMKernel
will stop swapping. Please refer to "Resource Management Guide" for
details.
Q: Why is it possible for "SWTGT" to be less than "SWCUR" for a long time?
A: Since swapped memory stays swapped until the VM accesses it, it is possible for "SWTGT" be less than "SWCUR" for a long time.
Rate at which memory is being swapped in from disk. Note that this stats refers to the VMKernel swapping not the guest swapping.
When
a VM is requesting machine memory to back its guest physical memory
that was swapped out to disk, VMKernel reads in the page. Note that the
swap-in operation is synchronous.
Q: What does it mean if SWR/s is high?
A:
It is very bad for VM's performance. Because swap-in is synchronous,
the VM needs to wait until the requested pages are read into machine
memory. This happens when VMKernel swapped out the VM's memory before
and the VM needs them now. Please refer to "SWW/s".
Rate at which memory is being swapped out to disk. Note that this stats refers to the VMKernel swapping not the guest swapping.
As
discussed in "SWTGT", if "SWTGT" is greater than "SWCUR", VMKernel will
swap out memory to disk. It happens usually in two situations. (1) The
host does not have enough machine memory for use. (2) Memory used by the
VM reaches the "limit" setting of itself or "limit" of the resource
pools that contain this VM.
Q: What does it mean if SWW/s is high?
A: It is very bad for VM performance. Please check the above two reasons and fix your problem accordingly.
If
this VM is swapping out memory due to resource contention, it usually
means VMKernel does not have enough machine memory to meet memory
demands from all the VMs. So, it will swap out mapped guest physical
memory pages to make room for the recent requests.
Amount of guest physical memory that are shared.
VMKernel
page sharing module scans and finds guest physical pages with the same
content and backs them with the same machine page. "SHRD" accounts the
total guest physical pages that are shared by the page sharing module.
Amount of guest physical zero memory that are shared. Thisis an internal counter.
A
zero page is simply the memory page that is all zeros. If a zero guest
physical page is detected by VMKernel page sharing module, this page
will be backed by the same machine page on each NUMA node. Note that
"ZERO" is included in "SHRD".
Estimated amount of machine memory that are saved due to page sharing.
Because
a machine page is shared by multiple guest physical pages, we only
charge "1/ref" page as the consumed machine memory for each of the guest
physical pages, where "ref" is the number of references. So, the saved
machine memory will be "1 - 1/ref" page."SHRDSVD" estimates the total
saved machine memory for the VM.
The consumed machine memory by the VM can be estimated as "GRANT" - "SHRDSVD".
Amount of guest physical hint pages for page sharing. This is an internal counter.
Amount of overhead memory reserved for the vmx user world of a VM group. This is an internal counter.
"OVHDUW" is part of "OVHDMAX".
Amount of overhead memory currently consumed by a VM.
"OVHD" includes the overhead memory consumed by the monitor, the VMkernel and the vmx user world.
Amount of reserved overhead memory for the entire VM.
"OVHDMAX"
is the overhead memory a VM wants to consume in the future. This amount
of reserved overhead memory includes the overhead memory reserved by
the monitor, the VMkernel, and the vmx user world. Note that the actual
overhead memory consumption is less than "OVHDMAX". "OVHD" <
"OVHDMAX".
"OVHDMAX" can be used as a conservative estimate of the total overhead memory.
Section 4 Disk
Section 4.1 Adapter, Device, VM screens
The
ESX storage stack adds a few layers of code between a virtual machine
and bare hardware. All virtual disks in virtual machines are seen as
virtual SCSI disks. The ESX storage stack allows these virtual disks to
be located on any of the multiple storage options available.
For
performance analysis purposes, an IO request from an application in a
virtual machine traverses through multiple levels of queues, each
associated with a resource, in the guest OS, the VMkernel and the
physical storage. (Note that physical storage could be an FC- or IP- SAN
or disk array.) Each queue has an associated latency, dictated by its
size and whether the IO load is low or high, which affects the
throughput and latency seen by applications inside VMs.
Esxtop
shows the storage statistics in three different screens: adapter
screen, device screen, and vm screen. Interactive command
'd' can be used to switch to the adapter screen,
'u' for the device screen, and 'v' for the vm screen.
The
main difference in the data seen in these three screens is the level at
which it is aggregated, even though these screens have similar
counters. By default, data is rolled up to the highest level possible
for each screen. (1) On the adapter screen, by default, the statistics
are aggregated per storage adapter but they can also be expanded to
display data per storage channel, target, path or world using a LUN. See
interacitive commands,
'e', 'E', 'P', 'a', 't', 'l', for the
expand operations. (2) On the device screen, by default, statistics are
aggregated per storage device. Statistics can also be viewed per path,
world, or partition. See interactive commands,
'e', 'p', 't',
for the expand operations. (3) On the VM screen, statistics are
aggregated on a per-group basis by default. One VM has one corresponding
group, so they are equivalent to per-VM statistics. You can use
interactive command
'V' to show only statistics related to VMs.
Statistics can also be expanded so that a row is displayed for each
world or a per-world-per-device basis. See interactive commands,
'e' and 'l'.
Please refer to esxtop man page for the details of the interactive commands.
Section 4.2 Disk Statistics
Due
to the similarities in the counters of the three disk screens, this
section discusses the counters without distinguishing the screens.
Similar to other esxtop screens, the storage counters are also organized
in different sets, each of which contains related counters. The
counters can be selected as a set by selecting the appropriate field
option in esxtop. If esxtop is used in batch mode, make sure that the
esxtop configuration file includes all counters of interest.
Each group of counters in the following subsections corresponds to a particular field option.
Section 4.2.1 I/O Throughput Statistics
Number of commands issued per second.
Number of read commands issued per second.
Number of write commands issued per second.
Megabytes read per second.
Megabytes written per second.
Section 4.2.2 Latency Statistics
This
group of counters report latency values measured at three different
points in the ESX storage stack. In the context of the figure below, the
latency counters in esxtop report the Guest, ESX Kernel and Device
latencies. These are under the labels GAVG, KAVG and DAVG, respectively.
Note that GAVG is the sum of DAVG and KAVG counters.
Note
that esxtop shows the latency statistics for different objects, such as
adapters, devices, paths, and worlds. They may not perfectly match with
each other, since their latencies are measured at the different layers
of the ESX storage stack. To do the correlation, you need to be very
familiar with the storage layers in ESX Kernel, which is out of our
scope.
Latency values are reported for all IOs, read IOs and all write IOs. All values are averages over the measurement interval.
- All IOs: KAVG/cmd, DAVG/cmd, GAVG/cmd, QAVG/cmd
- Read IOs: KAVG/rd, DAVG/rd, GAVG/rd, QAVG/rd
- Write IOs: KAVG/wr, DAVG/wr, GAVG/wr, QAVG/wr
This is the round-trip latency that the guest sees for all IO requests sent to the virtual storage device.
GAVG should be close to the R metric in the figure.
Q: What is the relationship between GAVG, KAVG and DAVG?
A: GAVG = KAVG + DAVG
These counters track the latencies due to the ESX Kernel's command.
The
KAVG value should be very small in comparison to the DAVG value and
should be close to zero. When there is a lot of queuing in ESX, KAVG can
be as high, or even higher than DAVG. If this happens, please check the
queue statistics, which will be discussed next.
This is the latency seen at the device driver level. It includes the roundtrip time between the HBA and the storage.
DAVG
is a good indicator of performance of the backend storage. If IO
latencies are suspected to be causing performance problems, DAVG should
be examined. Compare IO latencies with corresponding data from the
storage array. If they are close, check the array for misconfiguration
or faults. If not, compare DAVG with corresponding data from points in
between the array and the ESX Server, e.g., FC switches. If this
intermediate data also matches DAVG values, it is likely that the
storage is under-configured for the application. Adding disk spindles or
changing the RAID level may help in such cases.
The average queue latency. QAVG is part of KAVG.
Response
time is the sum of the time spent in queues in the storage stack and
the service time spent by each resource in servicing the request. The
largest component of the service time is the time spent in retrieving
data from physical storage. If QAVG is high, another line of
investigation is to examine the queue depths at each level in the
storage stack.
Section 4.2.3 Queue Statistics
The
storage adapter queue depth. This is the maximum number of ESX Server
VMKernel active commands that the adapter driver is configured to
support.
The
LUN queue depth. This is the maximum number of ESX Server VMKernel
active commands that the LUN is allowed to have. (Note that, in this
document, the terminologies of LUN and Storage device can be used
interchangeably.)
The
World queue depth. This is the maximum number of ESX Server VMKernel
active commands that the World is allowed to have. Note that this is a
per LUN maximum for the World.
The
number of commands in the ESX Server VMKernel that are currently
active. This statistic is only applicable to worlds and LUNs.
Please refer to %USD.
The number of commands in the VMKernel that are currently queued. This statistic is only applicable to worlds and LUNs.
Queued
commands are commands waiting for an open slot in the queue. A large
number of queued commands may be an indication that the storage system
is overloaded. A sustained high value for the QUED counter signals a
storage bottleneck which may be alleviated by increasing the queue
depth. Check that LOAD < 1 after increasing the queue depth. This
should also be accompanied by improved performance in terms of
increased cmd/s.
Note that there are queues in different storage layers. You might want to check the QUED stats for devices, and worlds.
The percentage of queue depth used by ESX Server VMKernel active commands. This statistic is only applicable to worlds and LUNs.
%USD = ACTV / QLEN * 100%
For world stats, WQLEN is used as the denominator. For LUN (aka device) stats, LQLEN is used as the denominator.
%USD
is a measure of how many of the available command queue "slots" are in
use. Sustained high values indicate the potential for queueing; you may
need to adjust the queue depths for system’s HBAs if QUED is also found
to be consistently > 1 at the same time. Queue sizes can be
adjusted in a few places in the IO path and can be used to alleviate
performance problems related to latency. For detailed information on
this topic please refer to the VMware whitepaper entitled "Scalable
Storage Performance".
The
ratio of the sum of VMKernel active commands and VMKernel queued
commands to the queue depth. This statistic is only applicable to worlds
and LUNs.
The sum
of the active and queued commands gives the total number of outstanding
commands issued by that virtual machine. The LOAD counter values is the
ratio of this value with respect to the queue depth. If LOAD > 1,
check the value of the QUED counter.
Section 4.2.4 Error Statistics
The number of commands aborted per second.
It
can indicate that the storage system is unable to meet the demands of
the guest operating system. Abort commands are issued by the guest when
the storage system has not responded within an acceptable amount of
time, e.g. 60 seconds on some windows OS’s. Also, resets issued by a
guest OS on its virtual SCSI adapter will be translated to aborts of all
the commands outstanding on that virtual SCSI adapter.
The number of commands reset per second.
Section 4.2.5 PAE Statistics
The number of PAE commands per second.
It
may point to hardware misconfiguration. When the guest allocates a
buffer, the vmkernel assigns some machine memory, which might come from a
“highmem” region. If you have a driver that is not PAE-aware, then this
counter is updated if accesses to this memory region result in copies
by the vmkernel into a lower memory location before issuing the request
to the adapter. This might happen if you do not populate the DIMMs with
low memory first, then you may artificially cause “highmem” memory
accesses.
The number of PAE copies per second.
Section 4.2.6 Split Statistics
The number of split commands per second.
Commands
can be split when they reach the vmkernel. This might impact perceived
latency to the guest. The guest may be issuing commands of large block
sizes which have to be broken down by the vmkernel. For ESX3.0.x, guest
requests greater than 128KB are split into 128KB chunks. Since few
applications do larger than 128KB ops, this is unlikely to be an issue.
Splitting can also occur when IOs fall across partition boundaries but
these are easily differentiated from the splitting as a result of the IO
size.
The number of split copies per second.
Section 4.3 Batch Mode Output
Esxtop
batch mode output can be loaded in perfmon directly. It uses a csv
(comma separated values) format. The instance type can be ideitified via
its name. Because there are quite a number of instances related to disk
statistics, let's list a few examples below. You may easily match the
format in your own environment.
- LUN (aka device): "
<host>\Physical Disk(DEV-vmhba0:0:0)\<counter>"
- Partition: "
<host>\Physical Disk(PN-vmhba0:0:0-1)\<counter>"
- Path: "
<host>\Physical Disk(PH-vmhba0:C0:T0:L0)\<counter>"
- Per-World-Per-Device: "
<host>\Physical Disk(WD-vmhba0:0:0-1024)\<counter>"
- Adapter: "
<host>\Physical Disk(vmhba0)\<counter>"
Section 5 Network
Section 5.1 Port
We
arrange the network stats per port of a virtual switch. "PORT-ID"
identifies the port and "DNAME" shows the virtual switch name. A port
can be linked to a physical NIC as an uplink, or can be connected by a
virtual NIC. "UPLINK" indicates whether the port is an uplink.
If the port is an uplink, i.e., "UPLINK" is 'Y', "USED-BY" shows the physical NIC name.
If
the port is connected by a virtual NIC, i.e., "UPLINK" is 'N',
"USED-BY" shows the port client name. (a) If the port is used by a
virtual machine, the client name contains a world id and the VM name.
The world id identifies the leader world of the VM group. Note that
"vswif" is used by COS (on classic ESX). (b) If the port is used by
VMKernel system, there is no world id. The client name can be used to
identify the use of the port. To give two examples.
- "vmk"
is a port used by vmkernel. Users can create vmk NICs for their uses,
such as VMotion. On ESXi, there will be at least one vmk NIC to
communicate with outside of the host.
- "Management" is a management port for a portset. This is internal. Usually no need to worry about it.
For
each non-uplink port, the NIC teaming policy determines which physical
NIC is in charge of the port. "TEAM-PNIC" shows the physical NIC name,
if valid. Please refer to NIC teaming documentation for details.
Section 5.2 Port Statistics
The link speed in Megabits per second. This information is only valid for a physical NIC.
'Y'
implies the corresponding link is operating at full duplex. 'N' implies
it is not. This information is only valid for a physical NIC.
'Y' implies the corresponding link is up. 'N' implies it is not. This information is only valid for a physical NIC.
The number of packets transmitted per second.
The number of packets received per second.
The MegaBits transmitted per second.
The MegaBits received per second.
Q: Why does MbRX/s not match PKTRX/s for different workloads?
A:
This is because the packet size may not be the same. The average packet
size can be computed as follows: average_packet_size = MbRX/s / PKTRX/s
. A large packet size may improve CPU efficiency of processing the
packet. However, it may potentially increase latency.
The percentage of transmit packets dropped.
"%DRPTX" = "dropped Tx packets" / ("success Tx packets" + "dropped Tx packets")
Q: What does it mean if %DRPTX is high?
A:
This usually means the network transmit performance is bad. Please
check whether the phsycial NICs are fully utilizing their capacity. You
probably need physical NICs with better performance. Or, you may add
more physical NICs and use a good NIC teaming load balancing policy.
The percentage of receive packets dropped.
"%DRPRX" = "dropped Rx packets" / ("success Rx packets" + "dropped Rx packets")
Q: What does it mean if %DRPRX is high?
A:
This usally means the network recieve performance is bad. Try to give
more CPU resource to the impacted VM, or increase the ring buffer size.
Number
of actions per second. The actions here are VMkernel actions. It is an
internal counter. We won't discuss it further here.
Section 6. Interrupt
Interrupt screens are under development for our next release.
Section 7. Batch Mode
Esxtop
batch mode output uses a csv (comma separated values) format. The first
line contains the names of the performance counters and their
instances. Each of the following lines contains the performance data for
those counter instances in one snapshot.
One
way to read the batch mode output file is to load it in Windows
perfmon. (1) Run perfmon; (2) Type "Ctrl + L" to view log data; (3) Add
the file to the "Log files" and click OK; (4) Choose the counters to
show the performance data. Each batch mode counter has a category name
(listed as a performance object in perfmon) and a counter name (listed
in the counter list in perfmon).
The
counter names in esxtop batch mode are different from the ones in
interactive mode listed in the sections above. The tables below describe
their relationships. The first column is the interactive mode counter
name; the second column is the batch mode counter category; the last
column is the batch mode counter name.
- Table 7-1 CPU Batch Mode Counters
CPU load average | Physical Cpu Load | Cpu Load (1 Minute Avg) |
|
| Cpu Load (5 Minute Avg) |
|
| Cpu Load (15 Minute Avg) |
PCPU USED(%) | Physical Cpu | % Processor Time |
PCPU UTIL(%) | Physical Cpu | % Util Time |
CORE UTIL(%) | Physical Cpu | % Core Util Time |
CCPU(%) us | Console Physical Cpu | % User Time |
CCPU(%) sy | Console Physical Cpu | % System Time |
CCPU(%) id | Console Physical Cpu | % Idle Time |
CCPU(%) wa | Console Physical Cpu | % I/O Wait Time |
CCPU(%) cs/sec | Console Physical Cpu | % Context Switches/sec |
|
|
|
%USED | Group Cpu (or Vcpu) | % Used |
%SYS | Group Cpu (or Vcpu) | % System |
%OVRLP | Group Cpu (or Vcpu) | % Overlap |
%RUN | Group Cpu (or Vcpu) | % Run |
%RDY | Group Cpu (or Vcpu) | % Ready |
%MLMTD | Group Cpu (or Vcpu) | % Max Limited |
%CSTP | Group Cpu (or Vcpu) | % CoStop |
%WAIT | Group Cpu (or Vcpu) | % Wait |
%IDLE | Group Cpu (or Vcpu) | % Idle |
%SWPWT | Group Cpu (or Vcpu) | % Swap Wait |
- Table 7-2 Memory Batch Mode Counters
MEM overcommit avg | Memory | Memory Overcommit (1 Minute Avg) |
|
| Memory Overcommit (5 Minute Avg) |
|
| Memory Overcommit (15 Minute Avg) |
PMEM total | Memory | Machine MBytes |
PMEM cos | Memory | Console MBytes |
PMEM vmk | Memory | Kernel MBytes |
PMEM other | Memory | NonKernel MBytes |
PMEM free | Memory | Free MBytes |
VMKMEM managed | Memory | Kernel Managed MBytes |
VMKMEM minfree | Memory | Kernel MinFree MBytes |
VMKMEM rsvd | Memory | Kernel Reserved MBytes |
VMKMEM ursvd | Memory | Kernel Unreserved MBytes |
VMKMEM state | Memory | Kernel State (0: high, 1: soft, 2:hard, 3: low) |
COSMEM free | Console Memory | Free MBytes |
COSMEM swap_t | Console Memory | Swap Total MBytes |
COSMEM swap_f | Console Memory | Swap Free MBytes |
COSMEM r/s | Console Memory | Swap MBytes Read/sec |
COSMEM w/s | Console Memory | Swap MBytes Write/sec |
NUMA | Numa Node | Total MBytes |
|
| Free MBytes |
PSHARE shared | Memory | PShare Shared MBytes |
PSHARE common | Memory | PShare Common MBytes |
PSHARE saving | Memory | PShare Savings MBytes |
SWAP curr | Memory | Swap Used MBytes |
SWAP target | Memory | Swap Target MBytes |
SWAP r/s | Memory | Swap MBytes Read/sec |
SWAP w/s | Memory | Swap MBytes Write/sec |
MEMCTL curr | Memory | Memctl Current MBytes |
MEMCTL target | Memory | Memctl Target MBytes |
MEMCTL max | Memory | Memctl Max MBytes |
|
|
|
MEMSZ | Group Memory | Memory Size MBytes |
GRANT | Group Memory | Memory Granted Size MBytes |
SZTGT | Group Memory | Target Size MBytes |
TCHD | Group Memory | Touched MBytes |
%ACTV | Group Memory | % Active Estimate |
%ACTVS | Group Memory | % Active Slow Estimate |
%ACTVF | Group Memory | % Active Fast Estimate |
%ACTVN | Group Memory | % Active Next Estimate |
MCTL? | Group Memory | Memctl? |
MCTLSZ | Group Memory | Memctl MBytes |
MCTLTGT | Group Memory | Memctl Target MBytes |
MCTLMAX | Group Memory | Memctl Max MBytes |
SWCUR | Group Memory | Swapped MBytes |
SWTGT | Group Memory | Swap Target MBytes |
SWR/s | Group Memory | Swap Read MBytes/sec |
SWW/s | Group Memory | Swap Written MBytes/sec |
SHRD | Group Memory | Shared MBytes |
ZERO | Group Memory | Zero MBytes |
SHRDSVD | Group Memory | Shared Saved MBytes |
COWH | Group Memory | Copy On Write Hint MBytes |
OVHDUW | Group Memory | Overhead UW MBytes |
OVHD | Group Memory | Overhead MBytes |
OVHDMAX | Group Memory | Overhead Max MBytes |
- Table 7-3 Disk Batch Mode Counters
CMDS/s | Physical Disk | Commands/sec |
READS/s | Physical Disk | Reads/sec |
WRITES/s | Physical Disk | Writes/sec |
MBREAD/s | Physical Disk | MBytes Read/sec |
MBWRTN/s | Physical Disk | MBytes Written/sec |
KAVG/cmd | Physical Disk | Average Kernel MilliSec/Command |
DAVG/cmd | Physical Disk | Average Driver MilliSec/Command |
GAVG/cmd | Physical Disk | Average Guest MilliSec/Command |
QAVG/cmd | Physical Disk | Average Queue MilliSec/Command |
KAVG/rd | Physical Disk | Average Kernel MilliSec/Read |
DAVG/rd | Physical Disk | Average Driver MilliSec/Read |
GAVG/rd | Physical Disk | Average Guest MilliSec/Read |
QAVG/rd | Physical Disk | Average Queue MilliSec/Read |
KAVG/wr | Physical Disk | Average Kernel MilliSec/Write |
DAVG/wr | Physical Disk | Average Driver MilliSec/Write |
GAVG/wr | Physical Disk | Average Guest MilliSec/Write |
QAVG/wr | Physical Disk | Average Queue MilliSec/Write |
AQLEN | Physical Disk | Adapter Q Depth |
LQLEN | Physical Disk | Lun Q Depth |
DQLEN | Physical Disk | Device Q Depth |
WQLEN | Physical Disk | World Q Depth |
ACTV | Physical Disk | Active Commands |
QUED | Physical Disk | Queued Commands |
%USD | Physical Disk | % Used |
LOAD | Physical Disk | Load |
LOAD | Physical Disk | Load |
ABRTS/s | Physical Disk | Aborts/sec |
RESETS/s | Physical Disk | Resets/sec |
PAECMD/s | Physical Disk | PAE Commands/sec |
PAECP/s | Physical Disk | PAE Copies/sec |
SPLTCMD/s | Physical Disk | Split Commands/sec |
SPLTCP/s | Physical Disk | Split Copies/sec |
- Table 7-4 Network Batch Mode Counters
SPEED | Network Port | Link Speed (Mb/s) |
FDUPLX | Network Port | Full Duplex? |
UP | Network Port | Link Up? |
PKTTX/s | Network Port | Packets Transmitted/sec |
PKTRX/s | Network Port | Packets Received/sec |
MbTX/s | Network Port | MBits Transmitted/sec |
MbRX/s | Network Port | MBits Received/sec |
%DRPTX | Network Port | % Outbound Packets Dropped |
%DRPRX | Network Port | % Received Packets Dropped |
ACTN/s | Network Port | Actions Posted/sec |
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